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  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Continental Huge.rmv
  4. //
  5. //
  6. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  7. // PROPRIETARY and CONFIDENTIAL.
  8. //
  9. // $Creator: Richard Bishop $
  10. // 
  11. //////////////////////////////////////////////////////////////////////
  12.  
  13. #if            NOTDEFINED(CONTINENTAL_HUGE_RMV)
  14. #define        (CONTINENTAL_HUGE_RMV,1)
  15.  
  16. //////////////////////////////////////////////////////////////////////
  17. // Definitions we are required to define for Continental maps
  18. //////////////////////////////////////////////////////////////////////
  19.  
  20. //////////////////////////////////////////////////////////////////////
  21. // Secondary Resource Placements
  22.  
  23. #if DEFINED(kWinterMap)
  24.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  25.   PlaceWorldUnitInRing (Res-Walrus, 12, 12)
  26. #else 
  27.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  28.   PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
  29. #endif
  30.  
  31. //////////////////////////////////////////////////////////////////////
  32. // Resource Limitations
  33. ResourcePlacementLimit (Gold,         8,    9)
  34. ResourcePlacementLimit (Steel,         7,     8)
  35. ResourcePlacementLimit (Berry,         6,    7)
  36. ResourcePlacementLimit (Tree,         3,    5)
  37. ResourcePlacementLimit (Stone,         11,    12)
  38.  
  39. PlaceResourceInRing (Gold, 14, 16)
  40. PlaceResourceInRing (Iron, 15, 17)
  41.  
  42. #if Is2Players
  43. //////////////////////////////////////////////////////////////////////
  44. // 2 PLAYERS...
  45. //////////////////////////////////////////////////////////////////////
  46.  
  47. ResourceSeperation    7
  48.  
  49. PlaceResourceInRing (Berry, 28, 34)
  50. PlaceResourceInRing (Stone, 28, 34)
  51. PlaceResourceInRing (Gold, 40, 45)
  52. PlaceResourceInRing (Gold, 75, 77)
  53. PlaceResourceInRing (Iron, 40, 45)
  54. PlaceResourceInRing (Iron, 75, 77)
  55. PlaceResourceInRing (Berry, 60, 65)
  56. PlaceResourceInRing (Stone, 60, 65) 
  57.  
  58. //////////////////////////////////////////////////////////////////////
  59. // terrain definitions
  60. HeightMapSmoothness                    0)
  61. #define        (kMinIntElevation,            -8)
  62. #define        (kMaxIntElevation,            8)
  63. #define        (kElevationScale,                0.5)
  64. #define        (kPercentLand,                Between(.74, .74))
  65. #define        (kWaterBorder,                15)
  66. #define        (kHeightMapChaos,                Between(15, 15))
  67.                                             
  68. #define        (kMinimumStartPositionToMapEdge        1)
  69. #define        (kOuterPushFromMapCenter        30)
  70. #define        (kInnerPushFromMapCenter         0)
  71.  
  72. //////////////////////////////////////////////////////////////////////
  73. // player definitions
  74. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  75. #define        (kPlayerInnerRadius,            0.75)
  76. #define        (kPlayerOuterRadius,            0.86)
  77. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  78. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  79. #define        (kPlayerLandChaos,            0.8)
  80. #define        (kPlayerLandClumps,            1)
  81. #define        (kPlayerFlatChaos,            0.8)
  82. #define        (kPlayerFlatClumps,            2)
  83. #define        (kPlayerTreePercentage,            0.04)
  84.  
  85.  
  86. //////////////////////////////////////////////////////////////////////
  87. // inner neutral definitions
  88. #define        (kNeutralInnerRadius,            0.05)
  89. #define        (kNeutralOuterRadius,            0.5)
  90. #define        (kNeutralOptimalFactor,            0.7)
  91. #define        (kNumInnerNeutrals,            Between(25, 25))
  92. #define        (kInnerNeutralPercentLand,        0.3)
  93. #define        (kInnerNeutralPercentFlat,        0.5)
  94. #define        (kInnerNeutralTreePercentage,          0.1)
  95. #define        (kInnerNeutralLandChaos,        0.9)
  96. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  97. #define        (kInnerNeutralFlatChaos,        0.8)
  98. #define        (kInnerNeutralFlatClumps,        1)
  99.  
  100.  
  101. //////////////////////////////////////////////////////////////////////
  102. // outer neutral definitions
  103. #define        (kNumOuterNeutrals,            15)
  104. #define        (kOuterNeutralPercentLand,        0.45)
  105. #define        (kOuterNeutralPercentFlat,        0.5)
  106. #define        (kOuterNeutralTreePercentage,          0.1)
  107. #define        (kOuterNeutralLandChaos,        0.8)
  108. #define        (kOuterNeutralLandClumps,        2)
  109. #define        (kOuterNeutralFlatChaos,        0.8)
  110. #define        (kOuterNeutralFlatClumps,        1)
  111.  
  112.  
  113. //////////////////////////////////////////////////////////////////////
  114. // resource definitions
  115. #define        (kMaxResourceElevation,            2)
  116. #define        (kResourceToEdgeDistance,        1)
  117. #define        (kResourceToWaterDistance,        1)
  118.  
  119. #define        (kAnimalPerPlayer,            0)
  120. #define        (kAnimalPerNeutral,            0)
  121.  
  122. #if (IsPaleoEpoch) 
  123.   #define  (kBerryPerPlayer,    2)
  124. #else
  125.   #define  (kBerryPerPlayer,    1)
  126. #endif
  127.  
  128. #define        (kBerryPerNeutral,                0)
  129.  
  130. #define        (kFishPerPlayer,                5)
  131. #define        (kFishPerNeutral,                60)
  132.  
  133. #define        (kGoldPerPlayer,                1)
  134. #define        (kGoldPerNeutral,                4)
  135.  
  136. #define        (kOilPerPlayer,                    0)
  137. #define        (kOilPerNeutral,                0)
  138.  
  139. #define        (kSteelPerPlayer,                1)
  140. #define        (kSteelPerNeutral,                4)
  141.  
  142. #define        (kStonePerPlayer,                1)
  143. #define        (kStonePerNeutral,                0)
  144.  
  145. #define        (kTreePerPlayer,                between(2,3))
  146. #define        (kTreePerNeutral,                0)
  147.  
  148.  
  149. //////////////////////////////////////////////////////////////////////
  150. // forest definitions
  151. #define        (kForestFreeRadius,            7.0)
  152. #define        (kForestsPerPlayer,            2)
  153. #define        (kForestChaosLevel,            0.1)
  154. #define        (kMaxClumpsPerForest,              2)
  155.  
  156.  
  157. #elif Is3Players
  158. //////////////////////////////////////////////////////////////////////
  159. // 3 PLAYERS...
  160. //////////////////////////////////////////////////////////////////////
  161.  
  162. ResourceSeperation    6
  163.  
  164. PlaceResourceInRing (Berry, 40, 48)
  165. PlaceResourceInRing (Stone, 28, 34)
  166. PlaceResourceInRing (Gold, 50, 55)
  167. PlaceResourceInRing (Iron, 50, 55)
  168.  
  169. //////////////////////////////////////////////////////////////////////
  170. // terrain definitions
  171. HeightMapSmoothness                    0)
  172. #define        (kMinIntElevation,            -8)
  173. #define        (kMaxIntElevation,            8)
  174. #define        (kElevationScale,                0.5)
  175. #define        (kPercentLand,                Between(.74, .74))
  176. #define        (kWaterBorder,                15)
  177. #define        (kHeightMapChaos,                Between(15, 15))
  178.                                             
  179. #define        (kMinimumStartPositionToMapEdge        1)
  180. #define        (kOuterPushFromMapCenter        28)
  181. #define        (kInnerPushFromMapCenter         0)
  182.  
  183. //////////////////////////////////////////////////////////////////////
  184. // player definitions
  185. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  186. #define        (kPlayerInnerRadius,            0.75)
  187. #define        (kPlayerOuterRadius,            0.85)
  188. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  189. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  190. #define        (kPlayerLandChaos,            0.8)
  191. #define        (kPlayerLandClumps,            1)
  192. #define        (kPlayerFlatChaos,            0.8)
  193. #define        (kPlayerFlatClumps,            2)
  194. #define        (kPlayerTreePercentage,            0.04)
  195.  
  196.  
  197. //////////////////////////////////////////////////////////////////////
  198. // inner neutral definitions
  199. #define        (kNeutralInnerRadius,            0.05)
  200. #define        (kNeutralOuterRadius,            0.5)
  201. #define        (kNeutralOptimalFactor,            0.7)
  202. #define        (kNumInnerNeutrals,            Between(20, 20))
  203. #define        (kInnerNeutralPercentLand,        0.3)
  204. #define        (kInnerNeutralPercentFlat,        0.5)
  205. #define        (kInnerNeutralTreePercentage,          0.1)
  206. #define        (kInnerNeutralLandChaos,        0.9)
  207. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  208. #define        (kInnerNeutralFlatChaos,        0.8)
  209. #define        (kInnerNeutralFlatClumps,        1)
  210.  
  211.  
  212. //////////////////////////////////////////////////////////////////////
  213. // outer neutral definitions
  214. #define        (kNumOuterNeutrals,            15)
  215. #define        (kOuterNeutralPercentLand,        0.25)
  216. #define        (kOuterNeutralPercentFlat,        0.5)
  217. #define        (kOuterNeutralTreePercentage,          0.1)
  218. #define        (kOuterNeutralLandChaos,        0.8)
  219. #define        (kOuterNeutralLandClumps,        2)
  220. #define        (kOuterNeutralFlatChaos,        0.8)
  221. #define        (kOuterNeutralFlatClumps,        1)
  222.  
  223.  
  224. //////////////////////////////////////////////////////////////////////
  225. // resource definitions
  226. #define        (kMaxResourceElevation,            2)
  227. #define        (kResourceToEdgeDistance,        1)
  228. #define        (kResourceToWaterDistance,        1)
  229.  
  230. #define        (kAnimalPerPlayer,            0)
  231. #define        (kAnimalPerNeutral,            0)
  232.  
  233. #if (IsPaleoEpoch) 
  234.   #define  (kBerryPerPlayer,    2)
  235. #else
  236.   #define  (kBerryPerPlayer,    1)
  237. #endif
  238.  
  239. #define        (kBerryPerNeutral,                0)
  240.  
  241. #define        (kFishPerPlayer,                5)
  242. #define        (kFishPerNeutral,                60)
  243.  
  244. #define        (kGoldPerPlayer,                1)
  245. #define        (kGoldPerNeutral,                7)
  246.  
  247. #define        (kOilPerPlayer,                    0)
  248. #define        (kOilPerNeutral,                0)
  249.  
  250. #define        (kSteelPerPlayer,                1)
  251. #define        (kSteelPerNeutral,                7)
  252.  
  253. #define        (kStonePerPlayer,                1)
  254. #define        (kStonePerNeutral,                2)
  255.  
  256. #define        (kTreePerPlayer,                between(2,3))
  257. #define        (kTreePerNeutral,                0)
  258.  
  259.  
  260. //////////////////////////////////////////////////////////////////////
  261. // forest definitions
  262. #define        (kForestFreeRadius,            7.0)
  263. #define        (kForestsPerPlayer,            2)
  264. #define        (kForestChaosLevel,            0.1)
  265. #define        (kMaxClumpsPerForest,              2)
  266.  
  267. #elif Is4Players
  268. //////////////////////////////////////////////////////////////////////
  269. // 4 PLAYERS...
  270. //////////////////////////////////////////////////////////////////////
  271.  
  272. ResourceSeperation    6
  273.  
  274. PlaceResourceInRing (Berry, 40, 48)
  275. PlaceResourceInRing (Stone, 28, 34)
  276. PlaceResourceInRing (Gold, 45, 50)
  277. PlaceResourceInRing (Iron, 45, 50)
  278.  
  279. //////////////////////////////////////////////////////////////////////
  280. // terrain definitions
  281. HeightMapSmoothness                    0)
  282. #define        (kMinIntElevation,            -8)
  283. #define        (kMaxIntElevation,            8)
  284. #define        (kElevationScale,                0.5)
  285. #define        (kPercentLand,                Between(.74, .74))
  286. #define        (kWaterBorder,                15)
  287. #define        (kHeightMapChaos,                Between(15, 15))
  288.                                             
  289. #define        (kMinimumStartPositionToMapEdge        1)
  290. #define        (kOuterPushFromMapCenter        28)
  291. #define        (kInnerPushFromMapCenter         0)
  292.  
  293. //////////////////////////////////////////////////////////////////////
  294. // player definitions
  295. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  296. #define        (kPlayerInnerRadius,            0.75)
  297. #define        (kPlayerOuterRadius,            0.85)
  298. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  299. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  300. #define        (kPlayerLandChaos,            0.8)
  301. #define        (kPlayerLandClumps,            1)
  302. #define        (kPlayerFlatChaos,            0.8)
  303. #define        (kPlayerFlatClumps,            2)
  304. #define        (kPlayerTreePercentage,            0.04)
  305.  
  306.  
  307. //////////////////////////////////////////////////////////////////////
  308. // inner neutral definitions
  309. #define        (kNeutralInnerRadius,            0.05)
  310. #define        (kNeutralOuterRadius,            0.5)
  311. #define        (kNeutralOptimalFactor,            0.7)
  312. #define        (kNumInnerNeutrals,            Between(20, 20))
  313. #define        (kInnerNeutralPercentLand,        0.3)
  314. #define        (kInnerNeutralPercentFlat,        0.5)
  315. #define        (kInnerNeutralTreePercentage,          0.1)
  316. #define        (kInnerNeutralLandChaos,        0.9)
  317. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  318. #define        (kInnerNeutralFlatChaos,        0.8)
  319. #define        (kInnerNeutralFlatClumps,        1)
  320.  
  321.  
  322. //////////////////////////////////////////////////////////////////////
  323. // outer neutral definitions
  324. #define        (kNumOuterNeutrals,            15)
  325. #define        (kOuterNeutralPercentLand,        0.25)
  326. #define        (kOuterNeutralPercentFlat,        0.5)
  327. #define        (kOuterNeutralTreePercentage,          0.1)
  328. #define        (kOuterNeutralLandChaos,        0.8)
  329. #define        (kOuterNeutralLandClumps,        2)
  330. #define        (kOuterNeutralFlatChaos,        0.8)
  331. #define        (kOuterNeutralFlatClumps,        1)
  332.  
  333. //////////////////////////////////////////////////////////////////////
  334. // resource definitions
  335. #define        (kMaxResourceElevation,            2)
  336. #define        (kResourceToEdgeDistance,        1)
  337. #define        (kResourceToWaterDistance,        1)
  338.  
  339. #define        (kAnimalPerPlayer,            0)
  340. #define        (kAnimalPerNeutral,            0)
  341.  
  342. #if (IsPaleoEpoch) 
  343.   #define  (kBerryPerPlayer,    2)
  344. #else
  345.   #define  (kBerryPerPlayer,    1)
  346. #endif
  347.  
  348. #define        (kBerryPerNeutral,                0)
  349.  
  350. #define        (kFishPerPlayer,                5)
  351. #define        (kFishPerNeutral,                60)
  352.  
  353. #define        (kGoldPerPlayer,                1)
  354. #define        (kGoldPerNeutral,                6)
  355.  
  356. #define        (kOilPerPlayer,                    0)
  357. #define        (kOilPerNeutral,                0)
  358.  
  359. #define        (kSteelPerPlayer,                1)
  360. #define        (kSteelPerNeutral,                6)
  361.  
  362. #define        (kStonePerPlayer,                1)
  363. #define        (kStonePerNeutral,                2)
  364.  
  365. #define        (kTreePerPlayer,                between(2,3))
  366. #define        (kTreePerNeutral,                0)
  367.  
  368. //////////////////////////////////////////////////////////////////////
  369. // forest definitions
  370. #define        (kForestFreeRadius,            7.0)
  371. #define        (kForestsPerPlayer,            2)
  372. #define        (kForestChaosLevel,            0.1)
  373. #define        (kMaxClumpsPerForest,              2)
  374.  
  375. #elif Is5Players
  376. //////////////////////////////////////////////////////////////////////
  377. // 5 PLAYERS...
  378. //////////////////////////////////////////////////////////////////////
  379.  
  380. ResourceSeperation    5
  381.  
  382. PlaceResourceInRing (Berry, 40, 48)
  383. PlaceResourceInRing (Stone, 28, 34)
  384. PlaceResourceInRing (Gold, 45, 50)
  385. PlaceResourceInRing (Iron, 45, 50)
  386.  
  387. //////////////////////////////////////////////////////////////////////
  388. // terrain definitions
  389. HeightMapSmoothness                    0)
  390. #define        (kMinIntElevation,            -8)
  391. #define        (kMaxIntElevation,            8)
  392. #define        (kElevationScale,                0.5)
  393. #define        (kPercentLand,                Between(.74, .74))
  394. #define        (kWaterBorder,                15)
  395. #define        (kHeightMapChaos,                Between(15, 15))
  396.                                             
  397. #define        (kMinimumStartPositionToMapEdge        1)
  398. #define        (kOuterPushFromMapCenter        28)
  399. #define        (kInnerPushFromMapCenter         0)
  400.  
  401. //////////////////////////////////////////////////////////////////////
  402. // player definitions
  403. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  404. #define        (kPlayerInnerRadius,            0.75)
  405. #define        (kPlayerOuterRadius,            0.85)
  406. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  407. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  408. #define        (kPlayerLandChaos,            0.8)
  409. #define        (kPlayerLandClumps,            1)
  410. #define        (kPlayerFlatChaos,            0.8)
  411. #define        (kPlayerFlatClumps,            2)
  412. #define        (kPlayerTreePercentage,            0.04)
  413.  
  414.  
  415. //////////////////////////////////////////////////////////////////////
  416. // inner neutral definitions
  417. #define        (kNeutralInnerRadius,            0.05)
  418. #define        (kNeutralOuterRadius,            0.5)
  419. #define        (kNeutralOptimalFactor,            0.7)
  420. #define        (kNumInnerNeutrals,            Between(20, 20))
  421. #define        (kInnerNeutralPercentLand,        0.3)
  422. #define        (kInnerNeutralPercentFlat,        0.5)
  423. #define        (kInnerNeutralTreePercentage,          0.1)
  424. #define        (kInnerNeutralLandChaos,        0.9)
  425. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  426. #define        (kInnerNeutralFlatChaos,        0.8)
  427. #define        (kInnerNeutralFlatClumps,        1)
  428.  
  429.  
  430. //////////////////////////////////////////////////////////////////////
  431. // outer neutral definitions
  432. #define        (kNumOuterNeutrals,            15)
  433. #define        (kOuterNeutralPercentLand,        0.25)
  434. #define        (kOuterNeutralPercentFlat,        0.5)
  435. #define        (kOuterNeutralTreePercentage,          0.1)
  436. #define        (kOuterNeutralLandChaos,        0.8)
  437. #define        (kOuterNeutralLandClumps,        2)
  438. #define        (kOuterNeutralFlatChaos,        0.8)
  439. #define        (kOuterNeutralFlatClumps,        1)
  440.  
  441. //////////////////////////////////////////////////////////////////////
  442. // resource definitions
  443. #define        (kMaxResourceElevation,            2)
  444. #define        (kResourceToEdgeDistance,        1)
  445. #define        (kResourceToWaterDistance,        1)
  446.  
  447. #define        (kAnimalPerPlayer,            0)
  448. #define        (kAnimalPerNeutral,            0)
  449.  
  450. #if (IsPaleoEpoch) 
  451.   #define  (kBerryPerPlayer,    2)
  452. #else
  453.   #define  (kBerryPerPlayer,    1)
  454. #endif
  455.  
  456. #define        (kBerryPerNeutral,                0)
  457.  
  458. #define        (kFishPerPlayer,                5)
  459. #define        (kFishPerNeutral,                60)
  460.  
  461. #define        (kGoldPerPlayer,                1)
  462. #define        (kGoldPerNeutral,                7)
  463.  
  464. #define        (kOilPerPlayer,                    0)
  465. #define        (kOilPerNeutral,                0)
  466.  
  467. #define        (kSteelPerPlayer,                1)
  468. #define        (kSteelPerNeutral,                7)
  469.  
  470. #define        (kStonePerPlayer,                1)
  471. #define        (kStonePerNeutral,                2)
  472.  
  473. #define        (kTreePerPlayer,                between(2,3))
  474. #define        (kTreePerNeutral,                0)
  475.  
  476.  
  477. //////////////////////////////////////////////////////////////////////
  478. // forest definitions
  479. #define        (kForestFreeRadius,            7.0)
  480. #define        (kForestsPerPlayer,            2)
  481. #define        (kForestChaosLevel,            0.1)
  482. #define        (kMaxClumpsPerForest,              2)
  483.  
  484. #elif Is6Players
  485. //////////////////////////////////////////////////////////////////////
  486. // 6 PLAYERS...
  487. //////////////////////////////////////////////////////////////////////
  488.  
  489. ResourceSeperation    5
  490.  
  491. PlaceResourceInRing (Gold, 26, 27)
  492. PlaceResourceInRing (Iron, 26, 27)
  493.  
  494. PlaceResourceInRing (Berry, 40, 48)
  495. PlaceResourceInRing (Stone, 28, 34)
  496.  
  497. //////////////////////////////////////////////////////////////////////
  498. // terrain definitions
  499. HeightMapSmoothness                    0)
  500. #define        (kMinIntElevation,            -8)
  501. #define        (kMaxIntElevation,            8)
  502. #define        (kElevationScale,                0.5)
  503. #define        (kPercentLand,                Between(.74, .74))
  504. #define        (kWaterBorder,                15)
  505. #define        (kHeightMapChaos,                Between(15, 15))
  506.                                             
  507. #define        (kMinimumStartPositionToMapEdge        1)
  508. #define        (kOuterPushFromMapCenter        28)
  509. #define        (kInnerPushFromMapCenter         0)
  510.  
  511. //////////////////////////////////////////////////////////////////////
  512. // player definitions
  513. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  514. #define        (kPlayerInnerRadius,            0.75)
  515. #define        (kPlayerOuterRadius,            0.85)
  516. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  517. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  518. #define        (kPlayerLandChaos,            0.8)
  519. #define        (kPlayerLandClumps,            1)
  520. #define        (kPlayerFlatChaos,            0.8)
  521. #define        (kPlayerFlatClumps,            2)
  522. #define        (kPlayerTreePercentage,            0.04)
  523.  
  524.  
  525. //////////////////////////////////////////////////////////////////////
  526. // inner neutral definitions
  527. #define        (kNeutralInnerRadius,            0.05)
  528. #define        (kNeutralOuterRadius,            0.5)
  529. #define        (kNeutralOptimalFactor,            0.7)
  530. #define        (kNumInnerNeutrals,            Between(20, 20))
  531. #define        (kInnerNeutralPercentLand,        0.3)
  532. #define        (kInnerNeutralPercentFlat,        0.5)
  533. #define        (kInnerNeutralTreePercentage,          0.1)
  534. #define        (kInnerNeutralLandChaos,        0.9)
  535. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  536. #define        (kInnerNeutralFlatChaos,        0.8)
  537. #define        (kInnerNeutralFlatClumps,        1)
  538.  
  539.  
  540. //////////////////////////////////////////////////////////////////////
  541. // outer neutral definitions
  542. #define        (kNumOuterNeutrals,            15)
  543. #define        (kOuterNeutralPercentLand,        0.25)
  544. #define        (kOuterNeutralPercentFlat,        0.5)
  545. #define        (kOuterNeutralTreePercentage,          0.1)
  546. #define        (kOuterNeutralLandChaos,        0.8)
  547. #define        (kOuterNeutralLandClumps,        2)
  548. #define        (kOuterNeutralFlatChaos,        0.8)
  549. #define        (kOuterNeutralFlatClumps,        1)
  550.  
  551.  
  552. //////////////////////////////////////////////////////////////////////
  553. // resource definitions
  554. #define        (kMaxResourceElevation,            2)
  555. #define        (kResourceToEdgeDistance,        1)
  556. #define        (kResourceToWaterDistance,        1)
  557.  
  558. #define        (kAnimalPerPlayer,            0)
  559. #define        (kAnimalPerNeutral,            0)
  560.  
  561. #if (IsPaleoEpoch) 
  562.   #define  (kBerryPerPlayer,    2)
  563. #else
  564.   #define  (kBerryPerPlayer,    1)
  565. #endif
  566.  
  567. #define        (kBerryPerNeutral,                0)
  568.  
  569. #define        (kFishPerPlayer,                5)
  570. #define        (kFishPerNeutral,                60)
  571.  
  572. #define        (kGoldPerPlayer,                1)
  573. #define        (kGoldPerNeutral,                10)
  574.  
  575. #define        (kOilPerPlayer,                    0)
  576. #define        (kOilPerNeutral,                0)
  577.  
  578. #define        (kSteelPerPlayer,                1)
  579. #define        (kSteelPerNeutral,                10)
  580.  
  581. #define        (kStonePerPlayer,                1)
  582. #define        (kStonePerNeutral,                2)
  583.  
  584. #define        (kTreePerPlayer,                between(2,3))
  585. #define        (kTreePerNeutral,                0)
  586.  
  587.  
  588. //////////////////////////////////////////////////////////////////////
  589. // forest definitions
  590. #define        (kForestFreeRadius,            7.0)
  591. #define        (kForestsPerPlayer,            2)
  592. #define        (kForestChaosLevel,            0.1)
  593. #define        (kMaxClumpsPerForest,              2)
  594.  
  595. #elif Is7Players
  596. //////////////////////////////////////////////////////////////////////
  597. // 7 PLAYERS...
  598. //////////////////////////////////////////////////////////////////////
  599.  
  600. ResourceSeperation    5
  601.  
  602. PlaceResourceInRing (Gold, 26, 27)
  603. PlaceResourceInRing (Iron, 26, 27)
  604.  
  605. PlaceResourceInRing (Stone, 28, 34)
  606. PlaceResourceInRing (Berry, 24, 28)
  607.  
  608. //////////////////////////////////////////////////////////////////////
  609. // terrain definitions
  610. HeightMapSmoothness                    0)
  611. #define        (kMinIntElevation,            -8)
  612. #define        (kMaxIntElevation,            8)
  613. #define        (kElevationScale,                0.5)
  614. #define        (kPercentLand,                Between(.74, .74))
  615. #define        (kWaterBorder,                15)
  616. #define        (kHeightMapChaos,                Between(15, 15))
  617.                                             
  618. #define        (kMinimumStartPositionToMapEdge        1)
  619. #define        (kOuterPushFromMapCenter        28)
  620. #define        (kInnerPushFromMapCenter         0)
  621.  
  622. //////////////////////////////////////////////////////////////////////
  623. // player definitions
  624. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  625. #define        (kPlayerInnerRadius,            0.75)
  626. #define        (kPlayerOuterRadius,            0.85)
  627. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  628. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  629. #define        (kPlayerLandChaos,            0.8)
  630. #define        (kPlayerLandClumps,            1)
  631. #define        (kPlayerFlatChaos,            0.8)
  632. #define        (kPlayerFlatClumps,            2)
  633. #define        (kPlayerTreePercentage,            0.04)
  634.  
  635.  
  636. //////////////////////////////////////////////////////////////////////
  637. // inner neutral definitions
  638. #define        (kNeutralInnerRadius,            0.05)
  639. #define        (kNeutralOuterRadius,            0.5)
  640. #define        (kNeutralOptimalFactor,            0.7)
  641. #define        (kNumInnerNeutrals,            Between(20, 20))
  642. #define        (kInnerNeutralPercentLand,        0.3)
  643. #define        (kInnerNeutralPercentFlat,        0.5)
  644. #define        (kInnerNeutralTreePercentage,          0.1)
  645. #define        (kInnerNeutralLandChaos,        0.9)
  646. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  647. #define        (kInnerNeutralFlatChaos,        0.8)
  648. #define        (kInnerNeutralFlatClumps,        1)
  649.  
  650.  
  651. //////////////////////////////////////////////////////////////////////
  652. // outer neutral definitions
  653. #define        (kNumOuterNeutrals,            15)
  654. #define        (kOuterNeutralPercentLand,        0.25)
  655. #define        (kOuterNeutralPercentFlat,        0.5)
  656. #define        (kOuterNeutralTreePercentage,          0.1)
  657. #define        (kOuterNeutralLandChaos,        0.8)
  658. #define        (kOuterNeutralLandClumps,        2)
  659. #define        (kOuterNeutralFlatChaos,        0.8)
  660. #define        (kOuterNeutralFlatClumps,        1)
  661.  
  662. //////////////////////////////////////////////////////////////////////
  663. // resource definitions
  664. #define        (kMaxResourceElevation,            2)
  665. #define        (kResourceToEdgeDistance,        1)
  666. #define        (kResourceToWaterDistance,        1)
  667.  
  668. #define        (kAnimalPerPlayer,            0)
  669. #define        (kAnimalPerNeutral,            0)
  670.  
  671. #if (IsPaleoEpoch) 
  672.   #define  (kBerryPerPlayer,    2)
  673. #else
  674.   #define  (kBerryPerPlayer,    1)
  675. #endif
  676.  
  677. #define        (kBerryPerNeutral,                0)
  678.  
  679. #define        (kFishPerPlayer,                5)
  680. #define        (kFishPerNeutral,                60)
  681.  
  682. #define        (kGoldPerPlayer,                1)
  683. #define        (kGoldPerNeutral,                10)
  684.  
  685. #define        (kOilPerPlayer,                    0)
  686. #define        (kOilPerNeutral,                0)
  687.  
  688. #define        (kSteelPerPlayer,                1)
  689. #define        (kSteelPerNeutral,                10)
  690.  
  691. #define        (kStonePerPlayer,                1)
  692. #define        (kStonePerNeutral,                2)
  693.  
  694. #define        (kTreePerPlayer,                between(2,3))
  695. #define        (kTreePerNeutral,                0)
  696.  
  697.  
  698. //////////////////////////////////////////////////////////////////////
  699. // forest definitions
  700. #define        (kForestFreeRadius,            7.0)
  701. #define        (kForestsPerPlayer,            2)
  702. #define        (kForestChaosLevel,            0.1)
  703. #define        (kMaxClumpsPerForest,              2)
  704. #elif Is8Players
  705.  
  706. //////////////////////////////////////////////////////////////////////
  707. // 8 PLAYERS...
  708. //////////////////////////////////////////////////////////////////////
  709.  
  710. ResourceSeperation    5
  711.  
  712. PlaceResourceInRing (Gold, 26, 27)
  713. PlaceResourceInRing (Iron, 26, 27)
  714.  
  715. PlaceResourceInRing (Stone, 28, 34)
  716. PlaceResourceInRing (Berry, 24, 28)
  717.  
  718. //////////////////////////////////////////////////////////////////////
  719. // terrain definitions
  720. HeightMapSmoothness                    0)
  721. #define        (kMinIntElevation,            -8)
  722. #define        (kMaxIntElevation,            8)
  723. #define        (kElevationScale,                0.5)
  724. #define        (kPercentLand,                Between(.74, .74))
  725. #define        (kWaterBorder,                15)
  726. #define        (kHeightMapChaos,                Between(15, 15))
  727.                                             
  728. #define        (kMinimumStartPositionToMapEdge        1)
  729. #define        (kOuterPushFromMapCenter        28)
  730. #define        (kInnerPushFromMapCenter         0)
  731.  
  732. //////////////////////////////////////////////////////////////////////
  733. // player definitions
  734. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  735. #define        (kPlayerInnerRadius,            0.75)
  736. #define        (kPlayerOuterRadius,            0.85)
  737. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  738. #define        (kPlayerPercentFlat,            Between(0.94, 0.94))
  739. #define        (kPlayerLandChaos,            0.8)
  740. #define        (kPlayerLandClumps,            1)
  741. #define        (kPlayerFlatChaos,            0.8)
  742. #define        (kPlayerFlatClumps,            2)
  743. #define        (kPlayerTreePercentage,            0.04)
  744.  
  745.  
  746. //////////////////////////////////////////////////////////////////////
  747. // inner neutral definitions
  748. #define        (kNeutralInnerRadius,            0.05)
  749. #define        (kNeutralOuterRadius,            0.5)
  750. #define        (kNeutralOptimalFactor,            0.7)
  751. #define        (kNumInnerNeutrals,            Between(20, 20))
  752. #define        (kInnerNeutralPercentLand,        0.3)
  753. #define        (kInnerNeutralPercentFlat,        0.5)
  754. #define        (kInnerNeutralTreePercentage,          0.1)
  755. #define        (kInnerNeutralLandChaos,        0.9)
  756. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  757. #define        (kInnerNeutralFlatChaos,        0.8)
  758. #define        (kInnerNeutralFlatClumps,        1)
  759.  
  760.  
  761. //////////////////////////////////////////////////////////////////////
  762. // outer neutral definitions
  763. #define        (kNumOuterNeutrals,            15)
  764. #define        (kOuterNeutralPercentLand,        0.25)
  765. #define        (kOuterNeutralPercentFlat,        0.5)
  766. #define        (kOuterNeutralTreePercentage,          0.1)
  767. #define        (kOuterNeutralLandChaos,        0.8)
  768. #define        (kOuterNeutralLandClumps,        2)
  769. #define        (kOuterNeutralFlatChaos,        0.8)
  770. #define        (kOuterNeutralFlatClumps,        1)
  771.  
  772.  
  773. //////////////////////////////////////////////////////////////////////
  774. // resource definitions
  775. #define        (kMaxResourceElevation,            2)
  776. #define        (kResourceToEdgeDistance,        1)
  777. #define        (kResourceToWaterDistance,        1)
  778.  
  779. #define        (kAnimalPerPlayer,            0)
  780. #define        (kAnimalPerNeutral,            0)
  781.  
  782. #if (IsPaleoEpoch) 
  783.   #define  (kBerryPerPlayer,    2)
  784. #else
  785.   #define  (kBerryPerPlayer,    1)
  786. #endif
  787.  
  788. #define        (kBerryPerNeutral,                0)
  789.  
  790. #define        (kFishPerPlayer,                5)
  791. #define        (kFishPerNeutral,                60)
  792.  
  793. #define        (kGoldPerPlayer,                1)
  794. #define        (kGoldPerNeutral,                10)
  795.  
  796. #define        (kOilPerPlayer,                    0)
  797. #define        (kOilPerNeutral,                0)
  798.  
  799. #define        (kSteelPerPlayer,                1)
  800. #define        (kSteelPerNeutral,                10)
  801.  
  802. #define        (kStonePerPlayer,                1)
  803. #define        (kStonePerNeutral,                2)
  804.  
  805. #define        (kTreePerPlayer,                between(2,3))
  806. #define        (kTreePerNeutral,                0)
  807.  
  808.  
  809. //////////////////////////////////////////////////////////////////////
  810. // forest definitions
  811. #define        (kForestFreeRadius,            7.0)
  812. #define        (kForestsPerPlayer,            2)
  813. #define        (kForestChaosLevel,            0.1)
  814. #define        (kMaxClumpsPerForest,              2)
  815.  
  816. #elif Is9Players
  817. //////////////////////////////////////////////////////////////////////
  818. // 9 PLAYERS...
  819. //////////////////////////////////////////////////////////////////////
  820.  
  821. //////////////////////////////////////////////////////////////////////
  822. // terrain definitions
  823. #define        (kMinIntElevation,            -10)
  824. #define        (kMaxIntElevation,            10)
  825. #define        (kElevationScale,                0.99)
  826. #define        (kPercentLand,                Between(.84, .84))
  827. #define        (kWaterBorder,                0)
  828. #define        (kHeightMapChaos,                Between(8, 20))
  829.  
  830. #define        (kMinimumStartPositionToMapEdge    4)
  831. #define        (kOuterPushFromMapCenter        28)
  832. #define        (kInnerPushFromMapCenter         0)                                            
  833. //////////////////////////////////////////////////////////////////////
  834. // player definitions
  835. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  836. #define        (kPlayerInnerRadius,            0.7)
  837. #define        (kPlayerOuterRadius,            0.99)
  838. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  839. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  840. #define        (kPlayerLandChaos,            0.8)
  841. #define        (kPlayerLandClumps,            1)
  842. #define        (kPlayerFlatChaos,            0.8)
  843. #define        (kPlayerFlatClumps,            2)
  844. #define        (kPlayerTreePercentage,            0.1)
  845.  
  846.  
  847. //////////////////////////////////////////////////////////////////////
  848. // inner neutral definitions
  849. #define        (kNeutralInnerRadius,            0.45)
  850. #define        (kNeutralOuterRadius,            0.45)
  851. #define        (kNeutralOptimalFactor,            0.7)
  852. #define        (kNumInnerNeutrals,            Between(3, 3))
  853. #define        (kInnerNeutralPercentLand,        0.1)
  854. #define        (kInnerNeutralPercentFlat,        0.8)
  855. #define        (kInnerNeutralTreePercentage,          0.2)
  856. #define        (kInnerNeutralLandChaos,        0.9)
  857. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  858. #define        (kInnerNeutralFlatChaos,        0.8)
  859. #define        (kInnerNeutralFlatClumps,        1)
  860.  
  861.  
  862. //////////////////////////////////////////////////////////////////////
  863. // outer neutral definitions
  864. #define        (kNumOuterNeutrals,            22)
  865. #define        (kOuterNeutralPercentLand,        0.45)
  866. #define        (kOuterNeutralPercentFlat,        0.8)
  867. #define        (kOuterNeutralTreePercentage,          0.2)
  868. #define        (kOuterNeutralLandChaos,        0.8)
  869. #define        (kOuterNeutralLandClumps,        2)
  870. #define        (kOuterNeutralFlatChaos,        0.8)
  871. #define        (kOuterNeutralFlatClumps,        1)
  872.  
  873.  
  874. //////////////////////////////////////////////////////////////////////
  875. // resource definitions
  876. #define        (kMaxResourceElevation,            3)
  877. #define        (kResourceToEdgeDistance,        1)
  878. #define        (kResourceToWaterDistance,        1)
  879.  
  880. #define        (kAnimalPerPlayer,            0)
  881. #define        (kAnimalPerNeutral,            0)
  882.  
  883. #define        (kBerryPerPlayer,                1)
  884. #define        (kBerryPerNeutral,            0)
  885.  
  886. #define        (kFishPerPlayer,                0)
  887. #define        (kFishPerNeutral,                45)
  888.  
  889. #define        (kGoldPerPlayer,                2)
  890. #define        (kGoldPerNeutral,                0)
  891.  
  892. #define        (kOilPerPlayer,                0)
  893. #define        (kOilPerNeutral,                0)
  894.  
  895. #define        (kSteelPerPlayer,                2)
  896. #define        (kSteelPerNeutral,            0)
  897.  
  898. #define        (kStonePerPlayer,                1)
  899. #define        (kStonePerNeutral,            5)
  900.  
  901. #define        (kTreePerPlayer,                between(2,3))
  902. #define        (kTreePerNeutral,                0)
  903.  
  904.  
  905. //////////////////////////////////////////////////////////////////////
  906. // forest definitions
  907. #define        (kForestFreeRadius,            8.0)
  908. #define        (kForestsPerPlayer,            2)
  909. #define        (kForestChaosLevel,            0.9)
  910. #define        (kMaxClumpsPerForest,              2)
  911.  
  912.  
  913. #elif Is10Players
  914. //////////////////////////////////////////////////////////////////////
  915. // 10 PLAYERS...
  916. //////////////////////////////////////////////////////////////////////
  917.  
  918. //////////////////////////////////////////////////////////////////////
  919. // terrain definitions
  920. #define        (kMinIntElevation,            -10)
  921. #define        (kMaxIntElevation,            10)
  922. #define        (kElevationScale,                0.99)
  923. #define        (kPercentLand,                Between(.84, .84))
  924. #define        (kWaterBorder,                0)
  925. #define        (kHeightMapChaos,                Between(8, 20))
  926.  
  927. #define        (kMinimumStartPositionToMapEdge    4)
  928. #define        (kOuterPushFromMapCenter        28)
  929. #define        (kInnerPushFromMapCenter         0)                                            
  930. //////////////////////////////////////////////////////////////////////
  931. // player definitions
  932. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  933. #define        (kPlayerInnerRadius,            0.7)
  934. #define        (kPlayerOuterRadius,            0.99)
  935. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  936. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  937. #define        (kPlayerLandChaos,            0.8)
  938. #define        (kPlayerLandClumps,            1)
  939. #define        (kPlayerFlatChaos,            0.8)
  940. #define        (kPlayerFlatClumps,            2)
  941. #define        (kPlayerTreePercentage,            0.1)
  942.  
  943.  
  944. //////////////////////////////////////////////////////////////////////
  945. // inner neutral definitions
  946. #define        (kNeutralInnerRadius,            0.45)
  947. #define        (kNeutralOuterRadius,            0.45)
  948. #define        (kNeutralOptimalFactor,            0.7)
  949. #define        (kNumInnerNeutrals,            Between(3, 3))
  950. #define        (kInnerNeutralPercentLand,        0.1)
  951. #define        (kInnerNeutralPercentFlat,        0.8)
  952. #define        (kInnerNeutralTreePercentage,          0.2)
  953. #define        (kInnerNeutralLandChaos,        0.9)
  954. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  955. #define        (kInnerNeutralFlatChaos,        0.8)
  956. #define        (kInnerNeutralFlatClumps,        1)
  957.  
  958.  
  959. //////////////////////////////////////////////////////////////////////
  960. // outer neutral definitions
  961. #define        (kNumOuterNeutrals,            22)
  962. #define        (kOuterNeutralPercentLand,        0.45)
  963. #define        (kOuterNeutralPercentFlat,        0.8)
  964. #define        (kOuterNeutralTreePercentage,          0.2)
  965. #define        (kOuterNeutralLandChaos,        0.8)
  966. #define        (kOuterNeutralLandClumps,        2)
  967. #define        (kOuterNeutralFlatChaos,        0.8)
  968. #define        (kOuterNeutralFlatClumps,        1)
  969.  
  970.  
  971. //////////////////////////////////////////////////////////////////////
  972. // resource definitions
  973. #define        (kMaxResourceElevation,            3)
  974. #define        (kResourceToEdgeDistance,        1)
  975. #define        (kResourceToWaterDistance,        1)
  976.  
  977. #define        (kAnimalPerPlayer,            0)
  978. #define        (kAnimalPerNeutral,            0)
  979.  
  980. #define        (kBerryPerPlayer,                1)
  981. #define        (kBerryPerNeutral,            0)
  982.  
  983. #define        (kFishPerPlayer,                0)
  984. #define        (kFishPerNeutral,                45)
  985.  
  986. #define        (kGoldPerPlayer,                2)
  987. #define        (kGoldPerNeutral,                0)
  988.  
  989. #define        (kOilPerPlayer,                0)
  990. #define        (kOilPerNeutral,                0)
  991.  
  992. #define        (kSteelPerPlayer,                2)
  993. #define        (kSteelPerNeutral,            0)
  994.  
  995. #define        (kStonePerPlayer,                1)
  996. #define        (kStonePerNeutral,            5)
  997.  
  998. #define        (kTreePerPlayer,                between(2,3))
  999. #define        (kTreePerNeutral,                0)
  1000.  
  1001.  
  1002. //////////////////////////////////////////////////////////////////////
  1003. // forest definitions
  1004. #define        (kForestFreeRadius,            8.0)
  1005. #define        (kForestsPerPlayer,            2)
  1006. #define        (kForestChaosLevel,            0.9)
  1007. #define        (kMaxClumpsPerForest,              2)
  1008.  
  1009.  
  1010. #elif Is11Players
  1011. //////////////////////////////////////////////////////////////////////
  1012. // 11 PLAYERS...
  1013. //////////////////////////////////////////////////////////////////////
  1014.  
  1015. //////////////////////////////////////////////////////////////////////
  1016. // terrain definitions
  1017. #define        (kMinIntElevation,            -10)
  1018. #define        (kMaxIntElevation,            10)
  1019. #define        (kElevationScale,                0.99)
  1020. #define        (kPercentLand,                Between(.84, .84))
  1021. #define        (kWaterBorder,                0)
  1022. #define        (kHeightMapChaos,                Between(8, 20))
  1023.  
  1024. #define        (kMinimumStartPositionToMapEdge    4)
  1025. #define        (kOuterPushFromMapCenter        28)
  1026. #define        (kInnerPushFromMapCenter         0)                                            
  1027. //////////////////////////////////////////////////////////////////////
  1028. // player definitions
  1029. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1030. #define        (kPlayerInnerRadius,            0.7)
  1031. #define        (kPlayerOuterRadius,            0.99)
  1032. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1033. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1034. #define        (kPlayerLandChaos,            0.8)
  1035. #define        (kPlayerLandClumps,            1)
  1036. #define        (kPlayerFlatChaos,            0.8)
  1037. #define        (kPlayerFlatClumps,            2)
  1038. #define        (kPlayerTreePercentage,            0.1)
  1039.  
  1040.  
  1041. //////////////////////////////////////////////////////////////////////
  1042. // inner neutral definitions
  1043. #define        (kNeutralInnerRadius,            0.45)
  1044. #define        (kNeutralOuterRadius,            0.45)
  1045. #define        (kNeutralOptimalFactor,            0.7)
  1046. #define        (kNumInnerNeutrals,            Between(3, 3))
  1047. #define        (kInnerNeutralPercentLand,        0.1)
  1048. #define        (kInnerNeutralPercentFlat,        0.8)
  1049. #define        (kInnerNeutralTreePercentage,          0.2)
  1050. #define        (kInnerNeutralLandChaos,        0.9)
  1051. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1052. #define        (kInnerNeutralFlatChaos,        0.8)
  1053. #define        (kInnerNeutralFlatClumps,        1)
  1054.  
  1055.  
  1056. //////////////////////////////////////////////////////////////////////
  1057. // outer neutral definitions
  1058. #define        (kNumOuterNeutrals,            22)
  1059. #define        (kOuterNeutralPercentLand,        0.45)
  1060. #define        (kOuterNeutralPercentFlat,        0.8)
  1061. #define        (kOuterNeutralTreePercentage,          0.2)
  1062. #define        (kOuterNeutralLandChaos,        0.8)
  1063. #define        (kOuterNeutralLandClumps,        2)
  1064. #define        (kOuterNeutralFlatChaos,        0.8)
  1065. #define        (kOuterNeutralFlatClumps,        1)
  1066.  
  1067.  
  1068. //////////////////////////////////////////////////////////////////////
  1069. // resource definitions
  1070. #define        (kMaxResourceElevation,            3)
  1071. #define        (kResourceToEdgeDistance,        1)
  1072. #define        (kResourceToWaterDistance,        1)
  1073.  
  1074. #define        (kAnimalPerPlayer,            0)
  1075. #define        (kAnimalPerNeutral,            0)
  1076.  
  1077. #define        (kBerryPerPlayer,                1)
  1078. #define        (kBerryPerNeutral,            0)
  1079.  
  1080. #define        (kFishPerPlayer,                0)
  1081. #define        (kFishPerNeutral,                45)
  1082.  
  1083. #define        (kGoldPerPlayer,                2)
  1084. #define        (kGoldPerNeutral,                0)
  1085.  
  1086. #define        (kOilPerPlayer,                0)
  1087. #define        (kOilPerNeutral,                0)
  1088.  
  1089. #define        (kSteelPerPlayer,                2)
  1090. #define        (kSteelPerNeutral,            0)
  1091.  
  1092. #define        (kStonePerPlayer,                1)
  1093. #define        (kStonePerNeutral,            5)
  1094.  
  1095. #define        (kTreePerPlayer,                between(2,3))
  1096. #define        (kTreePerNeutral,                0)
  1097.  
  1098.  
  1099. //////////////////////////////////////////////////////////////////////
  1100. // forest definitions
  1101. #define        (kForestFreeRadius,            8.0)
  1102. #define        (kForestsPerPlayer,            2)
  1103. #define        (kForestChaosLevel,            0.9)
  1104. #define        (kMaxClumpsPerForest,              2)
  1105.  
  1106.  
  1107. #elif Is12Players
  1108. //////////////////////////////////////////////////////////////////////
  1109. // 12 PLAYERS...
  1110. //////////////////////////////////////////////////////////////////////
  1111.  
  1112. //////////////////////////////////////////////////////////////////////
  1113. // terrain definitions
  1114. #define        (kMinIntElevation,            -10)
  1115. #define        (kMaxIntElevation,            10)
  1116. #define        (kElevationScale,                0.99)
  1117. #define        (kPercentLand,                Between(.84, .84))
  1118. #define        (kWaterBorder,                0)
  1119. #define        (kHeightMapChaos,                Between(8, 20))
  1120.  
  1121. #define        (kMinimumStartPositionToMapEdge    4)
  1122. #define        (kOuterPushFromMapCenter        28)
  1123. #define        (kInnerPushFromMapCenter         0)                                            
  1124. //////////////////////////////////////////////////////////////////////
  1125. // player definitions
  1126. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1127. #define        (kPlayerInnerRadius,            0.7)
  1128. #define        (kPlayerOuterRadius,            0.99)
  1129. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1130. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1131. #define        (kPlayerLandChaos,            0.8)
  1132. #define        (kPlayerLandClumps,            1)
  1133. #define        (kPlayerFlatChaos,            0.8)
  1134. #define        (kPlayerFlatClumps,            2)
  1135. #define        (kPlayerTreePercentage,            0.1)
  1136.  
  1137.  
  1138. //////////////////////////////////////////////////////////////////////
  1139. // inner neutral definitions
  1140. #define        (kNeutralInnerRadius,            0.45)
  1141. #define        (kNeutralOuterRadius,            0.45)
  1142. #define        (kNeutralOptimalFactor,            0.7)
  1143. #define        (kNumInnerNeutrals,            Between(3, 3))
  1144. #define        (kInnerNeutralPercentLand,        0.1)
  1145. #define        (kInnerNeutralPercentFlat,        0.8)
  1146. #define        (kInnerNeutralTreePercentage,          0.2)
  1147. #define        (kInnerNeutralLandChaos,        0.9)
  1148. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1149. #define        (kInnerNeutralFlatChaos,        0.8)
  1150. #define        (kInnerNeutralFlatClumps,        1)
  1151.  
  1152.  
  1153. //////////////////////////////////////////////////////////////////////
  1154. // outer neutral definitions
  1155. #define        (kNumOuterNeutrals,            22)
  1156. #define        (kOuterNeutralPercentLand,        0.45)
  1157. #define        (kOuterNeutralPercentFlat,        0.8)
  1158. #define        (kOuterNeutralTreePercentage,          0.2)
  1159. #define        (kOuterNeutralLandChaos,        0.8)
  1160. #define        (kOuterNeutralLandClumps,        2)
  1161. #define        (kOuterNeutralFlatChaos,        0.8)
  1162. #define        (kOuterNeutralFlatClumps,        1)
  1163.  
  1164.  
  1165. //////////////////////////////////////////////////////////////////////
  1166. // resource definitions
  1167. #define        (kMaxResourceElevation,            3)
  1168. #define        (kResourceToEdgeDistance,        1)
  1169. #define        (kResourceToWaterDistance,        1)
  1170.  
  1171. #define        (kAnimalPerPlayer,            0)
  1172. #define        (kAnimalPerNeutral,            0)
  1173.  
  1174. #define        (kBerryPerPlayer,                1)
  1175. #define        (kBerryPerNeutral,            0)
  1176.  
  1177. #define        (kFishPerPlayer,                0)
  1178. #define        (kFishPerNeutral,                45)
  1179.  
  1180. #define        (kGoldPerPlayer,                2)
  1181. #define        (kGoldPerNeutral,                0)
  1182.  
  1183. #define        (kOilPerPlayer,                0)
  1184. #define        (kOilPerNeutral,                0)
  1185.  
  1186. #define        (kSteelPerPlayer,                2)
  1187. #define        (kSteelPerNeutral,            0)
  1188.  
  1189. #define        (kStonePerPlayer,                1)
  1190. #define        (kStonePerNeutral,            5)
  1191.  
  1192. #define        (kTreePerPlayer,                between(2,3))
  1193. #define        (kTreePerNeutral,                0)
  1194.  
  1195.  
  1196. //////////////////////////////////////////////////////////////////////
  1197. // forest definitions
  1198. #define        (kForestFreeRadius,            8.0)
  1199. #define        (kForestsPerPlayer,            2)
  1200. #define        (kForestChaosLevel,            0.9)
  1201. #define        (kMaxClumpsPerForest,              2)
  1202.  
  1203.  
  1204. #elif Is13Players
  1205. //////////////////////////////////////////////////////////////////////
  1206. // 13 PLAYERS...
  1207. //////////////////////////////////////////////////////////////////////
  1208.  
  1209. //////////////////////////////////////////////////////////////////////
  1210. // terrain definitions
  1211. #define        (kMinIntElevation,            -10)
  1212. #define        (kMaxIntElevation,            10)
  1213. #define        (kElevationScale,                0.99)
  1214. #define        (kPercentLand,                Between(.84, .84))
  1215. #define        (kWaterBorder,                0)
  1216. #define        (kHeightMapChaos,                Between(8, 20))
  1217.  
  1218. #define        (kMinimumStartPositionToMapEdge    4)
  1219. #define        (kOuterPushFromMapCenter        28)
  1220. #define        (kInnerPushFromMapCenter         0)                                            
  1221. //////////////////////////////////////////////////////////////////////
  1222. // player definitions
  1223. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1224. #define        (kPlayerInnerRadius,            0.7)
  1225. #define        (kPlayerOuterRadius,            0.99)
  1226. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1227. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1228. #define        (kPlayerLandChaos,            0.8)
  1229. #define        (kPlayerLandClumps,            1)
  1230. #define        (kPlayerFlatChaos,            0.8)
  1231. #define        (kPlayerFlatClumps,            2)
  1232. #define        (kPlayerTreePercentage,            0.1)
  1233.  
  1234.  
  1235. //////////////////////////////////////////////////////////////////////
  1236. // inner neutral definitions
  1237. #define        (kNeutralInnerRadius,            0.45)
  1238. #define        (kNeutralOuterRadius,            0.45)
  1239. #define        (kNeutralOptimalFactor,            0.7)
  1240. #define        (kNumInnerNeutrals,            Between(3, 3))
  1241. #define        (kInnerNeutralPercentLand,        0.1)
  1242. #define        (kInnerNeutralPercentFlat,        0.8)
  1243. #define        (kInnerNeutralTreePercentage,          0.2)
  1244. #define        (kInnerNeutralLandChaos,        0.9)
  1245. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1246. #define        (kInnerNeutralFlatChaos,        0.8)
  1247. #define        (kInnerNeutralFlatClumps,        1)
  1248.  
  1249.  
  1250. //////////////////////////////////////////////////////////////////////
  1251. // outer neutral definitions
  1252. #define        (kNumOuterNeutrals,            22)
  1253. #define        (kOuterNeutralPercentLand,        0.45)
  1254. #define        (kOuterNeutralPercentFlat,        0.8)
  1255. #define        (kOuterNeutralTreePercentage,          0.2)
  1256. #define        (kOuterNeutralLandChaos,        0.8)
  1257. #define        (kOuterNeutralLandClumps,        2)
  1258. #define        (kOuterNeutralFlatChaos,        0.8)
  1259. #define        (kOuterNeutralFlatClumps,        1)
  1260.  
  1261.  
  1262. //////////////////////////////////////////////////////////////////////
  1263. // resource definitions
  1264. #define        (kMaxResourceElevation,            3)
  1265. #define        (kResourceToEdgeDistance,        1)
  1266. #define        (kResourceToWaterDistance,        1)
  1267.  
  1268. #define        (kAnimalPerPlayer,            0)
  1269. #define        (kAnimalPerNeutral,            0)
  1270.  
  1271. #define        (kBerryPerPlayer,                1)
  1272. #define        (kBerryPerNeutral,            0)
  1273.  
  1274. #define        (kFishPerPlayer,                0)
  1275. #define        (kFishPerNeutral,                45)
  1276.  
  1277. #define        (kGoldPerPlayer,                2)
  1278. #define        (kGoldPerNeutral,                0)
  1279.  
  1280. #define        (kOilPerPlayer,                0)
  1281. #define        (kOilPerNeutral,                0)
  1282.  
  1283. #define        (kSteelPerPlayer,                2)
  1284. #define        (kSteelPerNeutral,            0)
  1285.  
  1286. #define        (kStonePerPlayer,                1)
  1287. #define        (kStonePerNeutral,            5)
  1288.  
  1289. #define        (kTreePerPlayer,                between(2,3))
  1290. #define        (kTreePerNeutral,                0)
  1291.  
  1292.  
  1293. //////////////////////////////////////////////////////////////////////
  1294. // forest definitions
  1295. #define        (kForestFreeRadius,            8.0)
  1296. #define        (kForestsPerPlayer,            2)
  1297. #define        (kForestChaosLevel,            0.9)
  1298. #define        (kMaxClumpsPerForest,              2)
  1299.  
  1300.  
  1301. #elif Is14Players
  1302. //////////////////////////////////////////////////////////////////////
  1303. // 14 PLAYERS...
  1304. //////////////////////////////////////////////////////////////////////
  1305.  
  1306. //////////////////////////////////////////////////////////////////////
  1307. // terrain definitions
  1308. #define        (kMinIntElevation,            -10)
  1309. #define        (kMaxIntElevation,            10)
  1310. #define        (kElevationScale,                0.99)
  1311. #define        (kPercentLand,                Between(.84, .84))
  1312. #define        (kWaterBorder,                0)
  1313. #define        (kHeightMapChaos,                Between(8, 20))
  1314.  
  1315. #define        (kMinimumStartPositionToMapEdge    4)
  1316. #define        (kOuterPushFromMapCenter        28)
  1317. #define        (kInnerPushFromMapCenter         0)                                            
  1318. //////////////////////////////////////////////////////////////////////
  1319. // player definitions
  1320. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1321. #define        (kPlayerInnerRadius,            0.7)
  1322. #define        (kPlayerOuterRadius,            0.99)
  1323. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1324. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1325. #define        (kPlayerLandChaos,            0.8)
  1326. #define        (kPlayerLandClumps,            1)
  1327. #define        (kPlayerFlatChaos,            0.8)
  1328. #define        (kPlayerFlatClumps,            2)
  1329. #define        (kPlayerTreePercentage,            0.1)
  1330.  
  1331.  
  1332. //////////////////////////////////////////////////////////////////////
  1333. // inner neutral definitions
  1334. #define        (kNeutralInnerRadius,            0.45)
  1335. #define        (kNeutralOuterRadius,            0.45)
  1336. #define        (kNeutralOptimalFactor,            0.7)
  1337. #define        (kNumInnerNeutrals,            Between(3, 3))
  1338. #define        (kInnerNeutralPercentLand,        0.1)
  1339. #define        (kInnerNeutralPercentFlat,        0.8)
  1340. #define        (kInnerNeutralTreePercentage,          0.2)
  1341. #define        (kInnerNeutralLandChaos,        0.9)
  1342. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1343. #define        (kInnerNeutralFlatChaos,        0.8)
  1344. #define        (kInnerNeutralFlatClumps,        1)
  1345.  
  1346.  
  1347. //////////////////////////////////////////////////////////////////////
  1348. // outer neutral definitions
  1349. #define        (kNumOuterNeutrals,            22)
  1350. #define        (kOuterNeutralPercentLand,        0.45)
  1351. #define        (kOuterNeutralPercentFlat,        0.8)
  1352. #define        (kOuterNeutralTreePercentage,          0.2)
  1353. #define        (kOuterNeutralLandChaos,        0.8)
  1354. #define        (kOuterNeutralLandClumps,        2)
  1355. #define        (kOuterNeutralFlatChaos,        0.8)
  1356. #define        (kOuterNeutralFlatClumps,        1)
  1357.  
  1358.  
  1359. //////////////////////////////////////////////////////////////////////
  1360. // resource definitions
  1361. #define        (kMaxResourceElevation,            3)
  1362. #define        (kResourceToEdgeDistance,        1)
  1363. #define        (kResourceToWaterDistance,        1)
  1364.  
  1365. #define        (kAnimalPerPlayer,            0)
  1366. #define        (kAnimalPerNeutral,            0)
  1367.  
  1368. #define        (kBerryPerPlayer,                1)
  1369. #define        (kBerryPerNeutral,            0)
  1370.  
  1371. #define        (kFishPerPlayer,                0)
  1372. #define        (kFishPerNeutral,                45)
  1373.  
  1374. #define        (kGoldPerPlayer,                2)
  1375. #define        (kGoldPerNeutral,                0)
  1376.  
  1377. #define        (kOilPerPlayer,                0)
  1378. #define        (kOilPerNeutral,                0)
  1379.  
  1380. #define        (kSteelPerPlayer,                2)
  1381. #define        (kSteelPerNeutral,            0)
  1382.  
  1383. #define        (kStonePerPlayer,                1)
  1384. #define        (kStonePerNeutral,            5)
  1385.  
  1386. #define        (kTreePerPlayer,                between(2,3))
  1387. #define        (kTreePerNeutral,                0)
  1388.  
  1389.  
  1390. //////////////////////////////////////////////////////////////////////
  1391. // forest definitions
  1392. #define        (kForestFreeRadius,            8.0)
  1393. #define        (kForestsPerPlayer,            2)
  1394. #define        (kForestChaosLevel,            0.9)
  1395. #define        (kMaxClumpsPerForest,              2)
  1396.  
  1397.  
  1398. #elif Is15Players
  1399. //////////////////////////////////////////////////////////////////////
  1400. // 15 PLAYERS...
  1401. //////////////////////////////////////////////////////////////////////
  1402.  
  1403. //////////////////////////////////////////////////////////////////////
  1404. // terrain definitions
  1405. #define        (kMinIntElevation,            -10)
  1406. #define        (kMaxIntElevation,            10)
  1407. #define        (kElevationScale,                0.99)
  1408. #define        (kPercentLand,                Between(.84, .84))
  1409. #define        (kWaterBorder,                0)
  1410. #define        (kHeightMapChaos,                Between(8, 20))
  1411.  
  1412. #define        (kMinimumStartPositionToMapEdge    4)
  1413. #define        (kOuterPushFromMapCenter        28)
  1414. #define        (kInnerPushFromMapCenter         0)                                            
  1415. //////////////////////////////////////////////////////////////////////
  1416. // player definitions
  1417. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1418. #define        (kPlayerInnerRadius,            0.7)
  1419. #define        (kPlayerOuterRadius,            0.99)
  1420. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1421. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1422. #define        (kPlayerLandChaos,            0.8)
  1423. #define        (kPlayerLandClumps,            1)
  1424. #define        (kPlayerFlatChaos,            0.8)
  1425. #define        (kPlayerFlatClumps,            2)
  1426. #define        (kPlayerTreePercentage,            0.1)
  1427.  
  1428.  
  1429. //////////////////////////////////////////////////////////////////////
  1430. // inner neutral definitions
  1431. #define        (kNeutralInnerRadius,            0.45)
  1432. #define        (kNeutralOuterRadius,            0.45)
  1433. #define        (kNeutralOptimalFactor,            0.7)
  1434. #define        (kNumInnerNeutrals,            Between(3, 3))
  1435. #define        (kInnerNeutralPercentLand,        0.1)
  1436. #define        (kInnerNeutralPercentFlat,        0.8)
  1437. #define        (kInnerNeutralTreePercentage,          0.2)
  1438. #define        (kInnerNeutralLandChaos,        0.9)
  1439. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1440. #define        (kInnerNeutralFlatChaos,        0.8)
  1441. #define        (kInnerNeutralFlatClumps,        1)
  1442.  
  1443.  
  1444. //////////////////////////////////////////////////////////////////////
  1445. // outer neutral definitions
  1446. #define        (kNumOuterNeutrals,            22)
  1447. #define        (kOuterNeutralPercentLand,        0.45)
  1448. #define        (kOuterNeutralPercentFlat,        0.8)
  1449. #define        (kOuterNeutralTreePercentage,          0.2)
  1450. #define        (kOuterNeutralLandChaos,        0.8)
  1451. #define        (kOuterNeutralLandClumps,        2)
  1452. #define        (kOuterNeutralFlatChaos,        0.8)
  1453. #define        (kOuterNeutralFlatClumps,        1)
  1454.  
  1455.  
  1456. //////////////////////////////////////////////////////////////////////
  1457. // resource definitions
  1458. #define        (kMaxResourceElevation,            3)
  1459. #define        (kResourceToEdgeDistance,        1)
  1460. #define        (kResourceToWaterDistance,        1)
  1461.  
  1462. #define        (kAnimalPerPlayer,            0)
  1463. #define        (kAnimalPerNeutral,            0)
  1464.  
  1465. #define        (kBerryPerPlayer,                1)
  1466. #define        (kBerryPerNeutral,            0)
  1467.  
  1468. #define        (kFishPerPlayer,                0)
  1469. #define        (kFishPerNeutral,                45)
  1470.  
  1471. #define        (kGoldPerPlayer,                2)
  1472. #define        (kGoldPerNeutral,                0)
  1473.  
  1474. #define        (kOilPerPlayer,                0)
  1475. #define        (kOilPerNeutral,                0)
  1476.  
  1477. #define        (kSteelPerPlayer,                2)
  1478. #define        (kSteelPerNeutral,            0)
  1479.  
  1480. #define        (kStonePerPlayer,                1)
  1481. #define        (kStonePerNeutral,            5)
  1482.  
  1483. #define        (kTreePerPlayer,                between(2,3))
  1484. #define        (kTreePerNeutral,                0)
  1485.  
  1486.  
  1487. //////////////////////////////////////////////////////////////////////
  1488. // forest definitions
  1489. #define        (kForestFreeRadius,            8.0)
  1490. #define        (kForestsPerPlayer,            2)
  1491. #define        (kForestChaosLevel,            0.9)
  1492. #define        (kMaxClumpsPerForest,              2)
  1493.  
  1494.  
  1495. #elif Is16Players
  1496. //////////////////////////////////////////////////////////////////////
  1497. // 16 PLAYERS...
  1498. //////////////////////////////////////////////////////////////////////
  1499.  
  1500. //////////////////////////////////////////////////////////////////////
  1501. // terrain definitions
  1502. #define        (kMinIntElevation,            -10)
  1503. #define        (kMaxIntElevation,            10)
  1504. #define        (kElevationScale,                0.99)
  1505. #define        (kPercentLand,                Between(.84, .84))
  1506. #define        (kWaterBorder,                0)
  1507. #define        (kHeightMapChaos,                Between(8, 20))
  1508.  
  1509. #define        (kMinimumStartPositionToMapEdge    4)
  1510. #define        (kOuterPushFromMapCenter        28)
  1511. #define        (kInnerPushFromMapCenter         0)                                            
  1512. //////////////////////////////////////////////////////////////////////
  1513. // player definitions
  1514. #define        (kMaxAngleBetweenTeamMembers,        30.0)
  1515. #define        (kPlayerInnerRadius,            0.7)
  1516. #define        (kPlayerOuterRadius,            0.99)
  1517. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1518. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  1519. #define        (kPlayerLandChaos,            0.8)
  1520. #define        (kPlayerLandClumps,            1)
  1521. #define        (kPlayerFlatChaos,            0.8)
  1522. #define        (kPlayerFlatClumps,            2)
  1523. #define        (kPlayerTreePercentage,            0.1)
  1524.  
  1525.  
  1526. //////////////////////////////////////////////////////////////////////
  1527. // inner neutral definitions
  1528. #define        (kNeutralInnerRadius,            0.45)
  1529. #define        (kNeutralOuterRadius,            0.45)
  1530. #define        (kNeutralOptimalFactor,            0.7)
  1531. #define        (kNumInnerNeutrals,            Between(3, 3))
  1532. #define        (kInnerNeutralPercentLand,        0.1)
  1533. #define        (kInnerNeutralPercentFlat,        0.8)
  1534. #define        (kInnerNeutralTreePercentage,          0.2)
  1535. #define        (kInnerNeutralLandChaos,        0.9)
  1536. #define        (kInnerNeutralLandClumps,        Between(1, 1))
  1537. #define        (kInnerNeutralFlatChaos,        0.8)
  1538. #define        (kInnerNeutralFlatClumps,        1)
  1539.  
  1540.  
  1541. //////////////////////////////////////////////////////////////////////
  1542. // outer neutral definitions
  1543. #define        (kNumOuterNeutrals,            22)
  1544. #define        (kOuterNeutralPercentLand,        0.45)
  1545. #define        (kOuterNeutralPercentFlat,        0.8)
  1546. #define        (kOuterNeutralTreePercentage,          0.2)
  1547. #define        (kOuterNeutralLandChaos,        0.8)
  1548. #define        (kOuterNeutralLandClumps,        2)
  1549. #define        (kOuterNeutralFlatChaos,        0.8)
  1550. #define        (kOuterNeutralFlatClumps,        1)
  1551.  
  1552.  
  1553. //////////////////////////////////////////////////////////////////////
  1554. // resource definitions
  1555. #define        (kMaxResourceElevation,            3)
  1556. #define        (kResourceToEdgeDistance,        1)
  1557. #define        (kResourceToWaterDistance,        1)
  1558.  
  1559. #define        (kAnimalPerPlayer,            0)
  1560. #define        (kAnimalPerNeutral,            0)
  1561.  
  1562. #define        (kBerryPerPlayer,                1)
  1563. #define        (kBerryPerNeutral,            0)
  1564.  
  1565. #define        (kFishPerPlayer,                0)
  1566. #define        (kFishPerNeutral,                45)
  1567.  
  1568. #define        (kGoldPerPlayer,                2)
  1569. #define        (kGoldPerNeutral,                0)
  1570.  
  1571. #define        (kOilPerPlayer,                0)
  1572. #define        (kOilPerNeutral,                0)
  1573.  
  1574. #define        (kSteelPerPlayer,                2)
  1575. #define        (kSteelPerNeutral,            0)
  1576.  
  1577. #define        (kStonePerPlayer,                1)
  1578. #define        (kStonePerNeutral,            5)
  1579.  
  1580. #define        (kTreePerPlayer,                between(2,3))
  1581. #define        (kTreePerNeutral,                0)
  1582.  
  1583.  
  1584. //////////////////////////////////////////////////////////////////////
  1585. // forest definitions
  1586. #define        (kForestFreeRadius,            8.0)
  1587. #define        (kForestsPerPlayer,            2)
  1588. #define        (kForestChaosLevel,            0.9)
  1589. #define        (kMaxClumpsPerForest,              2)
  1590.  
  1591.  
  1592. //////////////////////////////////////////////////////////////////////
  1593. // End of if...elif... command
  1594. #endif
  1595.  
  1596.  
  1597. #endif        // NOTDEFINED(CONTINENTAL_HUGE_RMV)