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- //////////////////////////////////////////////////////////////////////
- //
- // Continental Huge.rmv
- //
- //
- // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
- // PROPRIETARY and CONFIDENTIAL.
- //
- // $Creator: Richard Bishop $
- //
- //////////////////////////////////////////////////////////////////////
-
- #if NOTDEFINED(CONTINENTAL_HUGE_RMV)
- #define (CONTINENTAL_HUGE_RMV,1)
-
- //////////////////////////////////////////////////////////////////////
- // Definitions we are required to define for Continental maps
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // Secondary Resource Placements
-
- #if DEFINED(kWinterMap)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- PlaceWorldUnitInRing (Res-Walrus, 12, 12)
- #else
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- PlaceWorldUnitInRing (Res-Hippopotamus, 12, 12)
- #endif
-
- //////////////////////////////////////////////////////////////////////
- // Resource Limitations
- ResourcePlacementLimit (Gold, 8, 9)
- ResourcePlacementLimit (Steel, 7, 8)
- ResourcePlacementLimit (Berry, 6, 7)
- ResourcePlacementLimit (Tree, 3, 5)
- ResourcePlacementLimit (Stone, 11, 12)
-
- PlaceResourceInRing (Gold, 14, 16)
- PlaceResourceInRing (Iron, 15, 17)
-
- #if Is2Players
- //////////////////////////////////////////////////////////////////////
- // 2 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 7
-
- PlaceResourceInRing (Berry, 28, 34)
- PlaceResourceInRing (Stone, 28, 34)
- PlaceResourceInRing (Gold, 40, 45)
- PlaceResourceInRing (Gold, 75, 77)
- PlaceResourceInRing (Iron, 40, 45)
- PlaceResourceInRing (Iron, 75, 77)
- PlaceResourceInRing (Berry, 60, 65)
- PlaceResourceInRing (Stone, 60, 65)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0)
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 8)
- #define (kElevationScale, 0.5)
- #define (kPercentLand, Between(.74, .74))
- #define (kWaterBorder, 15)
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 30)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.75)
- #define (kPlayerOuterRadius, 0.86)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.94, 0.94))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.04)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(25, 25))
- #define (kInnerNeutralPercentLand, 0.3)
- #define (kInnerNeutralPercentFlat, 0.5)
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 15)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.5)
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 5)
- #define (kFishPerNeutral, 60)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 4)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 4)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 0)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is3Players
- //////////////////////////////////////////////////////////////////////
- // 3 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 6
-
- PlaceResourceInRing (Berry, 40, 48)
- PlaceResourceInRing (Stone, 28, 34)
- PlaceResourceInRing (Gold, 50, 55)
- PlaceResourceInRing (Iron, 50, 55)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0)
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 8)
- #define (kElevationScale, 0.5)
- #define (kPercentLand, Between(.74, .74))
- #define (kWaterBorder, 15)
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.75)
- #define (kPlayerOuterRadius, 0.85)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.94, 0.94))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.04)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(20, 20))
- #define (kInnerNeutralPercentLand, 0.3)
- #define (kInnerNeutralPercentFlat, 0.5)
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 15)
- #define (kOuterNeutralPercentLand, 0.25)
- #define (kOuterNeutralPercentFlat, 0.5)
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 5)
- #define (kFishPerNeutral, 60)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 7)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 7)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is4Players
- //////////////////////////////////////////////////////////////////////
- // 4 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 6
-
- PlaceResourceInRing (Berry, 40, 48)
- PlaceResourceInRing (Stone, 28, 34)
- PlaceResourceInRing (Gold, 45, 50)
- PlaceResourceInRing (Iron, 45, 50)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0)
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 8)
- #define (kElevationScale, 0.5)
- #define (kPercentLand, Between(.74, .74))
- #define (kWaterBorder, 15)
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.75)
- #define (kPlayerOuterRadius, 0.85)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.94, 0.94))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.04)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(20, 20))
- #define (kInnerNeutralPercentLand, 0.3)
- #define (kInnerNeutralPercentFlat, 0.5)
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 15)
- #define (kOuterNeutralPercentLand, 0.25)
- #define (kOuterNeutralPercentFlat, 0.5)
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 5)
- #define (kFishPerNeutral, 60)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 6)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 6)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is5Players
- //////////////////////////////////////////////////////////////////////
- // 5 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- PlaceResourceInRing (Berry, 40, 48)
- PlaceResourceInRing (Stone, 28, 34)
- PlaceResourceInRing (Gold, 45, 50)
- PlaceResourceInRing (Iron, 45, 50)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0)
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 8)
- #define (kElevationScale, 0.5)
- #define (kPercentLand, Between(.74, .74))
- #define (kWaterBorder, 15)
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.75)
- #define (kPlayerOuterRadius, 0.85)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.94, 0.94))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.04)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(20, 20))
- #define (kInnerNeutralPercentLand, 0.3)
- #define (kInnerNeutralPercentFlat, 0.5)
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 15)
- #define (kOuterNeutralPercentLand, 0.25)
- #define (kOuterNeutralPercentFlat, 0.5)
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 5)
- #define (kFishPerNeutral, 60)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 7)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 7)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is6Players
- //////////////////////////////////////////////////////////////////////
- // 6 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- PlaceResourceInRing (Gold, 26, 27)
- PlaceResourceInRing (Iron, 26, 27)
-
- PlaceResourceInRing (Berry, 40, 48)
- PlaceResourceInRing (Stone, 28, 34)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0)
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 8)
- #define (kElevationScale, 0.5)
- #define (kPercentLand, Between(.74, .74))
- #define (kWaterBorder, 15)
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.75)
- #define (kPlayerOuterRadius, 0.85)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.94, 0.94))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.04)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(20, 20))
- #define (kInnerNeutralPercentLand, 0.3)
- #define (kInnerNeutralPercentFlat, 0.5)
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 15)
- #define (kOuterNeutralPercentLand, 0.25)
- #define (kOuterNeutralPercentFlat, 0.5)
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 5)
- #define (kFishPerNeutral, 60)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 10)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 10)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is7Players
- //////////////////////////////////////////////////////////////////////
- // 7 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- PlaceResourceInRing (Gold, 26, 27)
- PlaceResourceInRing (Iron, 26, 27)
-
- PlaceResourceInRing (Stone, 28, 34)
- PlaceResourceInRing (Berry, 24, 28)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0)
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 8)
- #define (kElevationScale, 0.5)
- #define (kPercentLand, Between(.74, .74))
- #define (kWaterBorder, 15)
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.75)
- #define (kPlayerOuterRadius, 0.85)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.94, 0.94))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.04)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(20, 20))
- #define (kInnerNeutralPercentLand, 0.3)
- #define (kInnerNeutralPercentFlat, 0.5)
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 15)
- #define (kOuterNeutralPercentLand, 0.25)
- #define (kOuterNeutralPercentFlat, 0.5)
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 5)
- #define (kFishPerNeutral, 60)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 10)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 10)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
- #elif Is8Players
-
- //////////////////////////////////////////////////////////////////////
- // 8 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- ResourceSeperation 5
-
- PlaceResourceInRing (Gold, 26, 27)
- PlaceResourceInRing (Iron, 26, 27)
-
- PlaceResourceInRing (Stone, 28, 34)
- PlaceResourceInRing (Berry, 24, 28)
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- HeightMapSmoothness 0)
- #define (kMinIntElevation, -8)
- #define (kMaxIntElevation, 8)
- #define (kElevationScale, 0.5)
- #define (kPercentLand, Between(.74, .74))
- #define (kWaterBorder, 15)
- #define (kHeightMapChaos, Between(15, 15))
-
- #define (kMinimumStartPositionToMapEdge 1)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
-
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 75.0)
- #define (kPlayerInnerRadius, 0.75)
- #define (kPlayerOuterRadius, 0.85)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.94, 0.94))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.04)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.05)
- #define (kNeutralOuterRadius, 0.5)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(20, 20))
- #define (kInnerNeutralPercentLand, 0.3)
- #define (kInnerNeutralPercentFlat, 0.5)
- #define (kInnerNeutralTreePercentage, 0.1)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 15)
- #define (kOuterNeutralPercentLand, 0.25)
- #define (kOuterNeutralPercentFlat, 0.5)
- #define (kOuterNeutralTreePercentage, 0.1)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 2)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #if (IsPaleoEpoch)
- #define (kBerryPerPlayer, 2)
- #else
- #define (kBerryPerPlayer, 1)
- #endif
-
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 5)
- #define (kFishPerNeutral, 60)
-
- #define (kGoldPerPlayer, 1)
- #define (kGoldPerNeutral, 10)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 1)
- #define (kSteelPerNeutral, 10)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 2)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 7.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.1)
- #define (kMaxClumpsPerForest, 2)
-
- #elif Is9Players
- //////////////////////////////////////////////////////////////////////
- // 9 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is10Players
- //////////////////////////////////////////////////////////////////////
- // 10 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is11Players
- //////////////////////////////////////////////////////////////////////
- // 11 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is12Players
- //////////////////////////////////////////////////////////////////////
- // 12 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is13Players
- //////////////////////////////////////////////////////////////////////
- // 13 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is14Players
- //////////////////////////////////////////////////////////////////////
- // 14 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is15Players
- //////////////////////////////////////////////////////////////////////
- // 15 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- #elif Is16Players
- //////////////////////////////////////////////////////////////////////
- // 16 PLAYERS...
- //////////////////////////////////////////////////////////////////////
-
- //////////////////////////////////////////////////////////////////////
- // terrain definitions
- #define (kMinIntElevation, -10)
- #define (kMaxIntElevation, 10)
- #define (kElevationScale, 0.99)
- #define (kPercentLand, Between(.84, .84))
- #define (kWaterBorder, 0)
- #define (kHeightMapChaos, Between(8, 20))
-
- #define (kMinimumStartPositionToMapEdge 4)
- #define (kOuterPushFromMapCenter 28)
- #define (kInnerPushFromMapCenter 0)
- //////////////////////////////////////////////////////////////////////
- // player definitions
- #define (kMaxAngleBetweenTeamMembers, 30.0)
- #define (kPlayerInnerRadius, 0.7)
- #define (kPlayerOuterRadius, 0.99)
- #define (kPlayerOptimalFactor, Between(0.5, 0.8))
- #define (kPlayerPercentFlat, Between(0.85, 0.85))
- #define (kPlayerLandChaos, 0.8)
- #define (kPlayerLandClumps, 1)
- #define (kPlayerFlatChaos, 0.8)
- #define (kPlayerFlatClumps, 2)
- #define (kPlayerTreePercentage, 0.1)
-
-
- //////////////////////////////////////////////////////////////////////
- // inner neutral definitions
- #define (kNeutralInnerRadius, 0.45)
- #define (kNeutralOuterRadius, 0.45)
- #define (kNeutralOptimalFactor, 0.7)
- #define (kNumInnerNeutrals, Between(3, 3))
- #define (kInnerNeutralPercentLand, 0.1)
- #define (kInnerNeutralPercentFlat, 0.8)
- #define (kInnerNeutralTreePercentage, 0.2)
- #define (kInnerNeutralLandChaos, 0.9)
- #define (kInnerNeutralLandClumps, Between(1, 1))
- #define (kInnerNeutralFlatChaos, 0.8)
- #define (kInnerNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // outer neutral definitions
- #define (kNumOuterNeutrals, 22)
- #define (kOuterNeutralPercentLand, 0.45)
- #define (kOuterNeutralPercentFlat, 0.8)
- #define (kOuterNeutralTreePercentage, 0.2)
- #define (kOuterNeutralLandChaos, 0.8)
- #define (kOuterNeutralLandClumps, 2)
- #define (kOuterNeutralFlatChaos, 0.8)
- #define (kOuterNeutralFlatClumps, 1)
-
-
- //////////////////////////////////////////////////////////////////////
- // resource definitions
- #define (kMaxResourceElevation, 3)
- #define (kResourceToEdgeDistance, 1)
- #define (kResourceToWaterDistance, 1)
-
- #define (kAnimalPerPlayer, 0)
- #define (kAnimalPerNeutral, 0)
-
- #define (kBerryPerPlayer, 1)
- #define (kBerryPerNeutral, 0)
-
- #define (kFishPerPlayer, 0)
- #define (kFishPerNeutral, 45)
-
- #define (kGoldPerPlayer, 2)
- #define (kGoldPerNeutral, 0)
-
- #define (kOilPerPlayer, 0)
- #define (kOilPerNeutral, 0)
-
- #define (kSteelPerPlayer, 2)
- #define (kSteelPerNeutral, 0)
-
- #define (kStonePerPlayer, 1)
- #define (kStonePerNeutral, 5)
-
- #define (kTreePerPlayer, between(2,3))
- #define (kTreePerNeutral, 0)
-
-
- //////////////////////////////////////////////////////////////////////
- // forest definitions
- #define (kForestFreeRadius, 8.0)
- #define (kForestsPerPlayer, 2)
- #define (kForestChaosLevel, 0.9)
- #define (kMaxClumpsPerForest, 2)
-
-
- //////////////////////////////////////////////////////////////////////
- // End of if...elif... command
- #endif
-
-
- #endif // NOTDEFINED(CONTINENTAL_HUGE_RMV)